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Fix It Now and Miracle Worker

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Fix It Now and Miracle Worker Empty Fix It Now and Miracle Worker

Post  MASchroeder Tue Jun 18, 2013 11:50 pm

Absolutely love your rule system. Exactly the level of detail and fun I have been looking for. One question so far: the Captain's Engineering Actions "Fix It Now" and "Miracle Worker" seem to have identical rules text. Am I missing something?

As an aside, would suggest you look at stripping out alot of the redunant text in the current version of the rules.

Eagerly looking forward to more for this excellent system.

MASchroeder
Powder Monkey

Posts : 2
Join date : 2013-06-18

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Fix It Now and Miracle Worker Empty Drain Beam

Post  MASchroeder Wed Jun 19, 2013 12:14 am

Drain Beam (pg 32) implies that a hit sheds the target system of energy, but text only talks about extra damage. Does a hit remove all Auxiliary Power markers from the hit system? If so, is this power lost?

MASchroeder
Powder Monkey

Posts : 2
Join date : 2013-06-18

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Fix It Now and Miracle Worker Empty Re: Miracle Worker

Post  Ben Greenman Wed Jun 19, 2013 8:42 am

Hey, thanks very much for the kind words, and for spotting the error!

Miracle Worker should read "Energy Transfer or Bring Online Action", not "Repair or Bring Online Action".

We'll be getting an Errata up on the website soon!

Ben.
Ben Greenman
Ben Greenman
Master of the Fleet

Posts : 93
Join date : 2011-08-10
Age : 36

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Fix It Now and Miracle Worker Empty Re: Drain Beam

Post  Ben Greenman Wed Jun 19, 2013 8:45 am

With regards to the Drain Beam, it does not remove Auxiliary Power Markers; the way it simulates shedding energy is by causing Damage to the system - after all, every point of damage counts as -1 Power.

Thanks again - keep them coming! Very Happy

Ben.
Ben Greenman
Ben Greenman
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Posts : 93
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Fix It Now and Miracle Worker Empty Re: Fix It Now and Miracle Worker

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